
A Little Wonder collection
The Thinking Room
A quiet place for the questions that change how we see ourselves.
10 illustrated discoveries10 discoveries to explore

The Ship That Kept Its Name
A ship can change plank by plank so slowly that nobody marks the moment it becomes a different ship. But has it?

Would You Plug In?
A machine offers you a life that feels completely wonderful. You will never know it is simulated. Would you enter?

The Switch and the Push
A runaway trolley is heading toward five people. You can divert it onto another track, where one person stands. Do you turn the switch?

Are Your Memories You?
Suppose an accident erased every memory of your childhood. Would you still be the person who lived it?

The Rules Behind the Veil
You must choose the rules for a new society, but you do not know who you will be in it.

The Lucky Clock
You glance at a clock and see 3:00. It stopped yesterday, but by sheer luck it is 3:00 again. Did you know the time?

Two Prisoners, One Bad Outcome
Two prisoners are questioned separately. Each must decide whether to stay silent or accuse the other. Neither can know what the other will choose.

How Do You Know I Feel?
You know what a headache feels like from the inside. But how can you know that another person feels one too?

One Grain at a Time
A million grains make a heap. Remove one grain: surely it is still a heap. Keep going. When does the heap disappear?

The Predictor’s Two Boxes
A remarkably accurate predictor has already guessed what you will choose. Now two boxes wait on the table.
An unplanned detour
What will you find?
Sometimes the best place to begin is anywhere.